Blits a tensor as an image at the location (xpos,ypos) and
scaled by the scaling factor
If scale is 1 then 1 pixel corresponds to 1 location in a Tensor.
If the Tensor is a 2-dimesional m x n then the image would be
grey-scale with width m and height n. The elements of the Tensor
should be values between 0 and 1.
If the Tensor is a 3-dimesional m x n x 3 then the image would be RGB
(corresponding to the 3rd dimension) with width m and height n.
The elements of the Tensor should be values between 0 and 1.
w=gfx.Window();
x=torch.Tensor(100,50);
x:zero();
for i=1,100 do
x[i][math.floor((i+1)/2)]=1;
end
w:blit(x); -- blit grey line on black background
w=gfx.Window();
x=torch.Tensor(100,50,3);
x:zero();
for i=1,100 do
x[i][math.floor((i+1)/2)][1]=1;
end
w:blit(x); -- blit red line on black background