lua_State *lua_newthread (lua_State *L);
Creates a new thread, pushes it on the stack, and returns a pointer to a lua_State
that represents this new thread. The new state returned by this function shares with the original state all global objects (such as tables), but has an independent execution stack.
There is no explicit function to close or to destroy a thread. Threads are subject to garbage collection, like any Lua object.